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Fallout 2 slaver camp
Fallout 2 slaver camp







fallout 2 slaver camp

If you have ever downloaded the MIB88 MegaMod or better yet, WORKED on it, please comment below about how it went. I've played Fallout Nevada and currently playing Fallout 1.5: Resurrection, but does it really have to end there? Has this game's mods and it's modding community really been lost to time? But the MegaMod seems to an all or nothing deal. The particular mods that caught my attention are the extended world map into FO1 territory, more locations (that aren't included in RP), armor for Marcus and upgrades for Skynet, the sentrybot and wanamingo companions, turning Klint into a companion, and making Miria and Davin useful and interesting teammates. Looking it up on Youtube and Vault Labs over at also were dead ends(few playthroughs), as I guess since this thing is so ♥♥♥♥♥♥, few people are bothered to mess with it so knowledge of it's existence disappeared.ĭespite these warnings, I am still interested.

fallout 2 slaver camp fallout 2 slaver camp

The readme folder has texts for each individual mod and the overall updates for the MegaMod, but no real installation guide. How I downloaded the MegaMod was through. In fact it's so bugged that the external link that NMA.com provides doesn't work. Broken, no synergy between individual mods, and claimed to have "a bunch of stupid ♥♥♥♥♥♥♥♥ features", doesn't leave much to be desired. This mashup mod is displayed right next to the RP mod on No Mutants on their Fallout 2 page as their crowning achievements and yet, a majority of the comments condemn the Mega Mod. I've already played this game vanilla and installed the Restoration Project v2.3.3, sinking in a total of 150 hours into the game. I've recently downloaded the infamous MIB88 MegaMod and am very unsure how to install it, let alone *if* I should.









Fallout 2 slaver camp